uGAME

uGAME integrates vision AI, memory analysis, and a knowledge engine to create AI game agents that understand game mechanics at a detailed level. The system processes both visual and memory data to mak

Core Intelligence System

┌─────────────────────────────────────────────────────────────────┐
│                  NEURAL GAMING CORTEX                           │
└─────────────────────────────────────────────────────────────────┘
                            ▲                  ▲
                            │                  │
                            ▼                  ▼
┌───────────────────────┐      ┌───────────────────────────┐
│                       │      │                           │
│   VISION CORTEX       │◄────►│      MEMORY CORTEX        │
│                       │      │                           │
└─────────┬─────────────┘      └─────────────┬─────────────┘
          │                                  │
          ▼                                  ▼
┌───────────────────────┐      ┌───────────────────────────┐
│                       │      │                           │
│   SCREEN ANALYSIS     │      │     RAM INTROSPECTION     │
│   • Deep CV Models    │      │     • Memory Mapping      │
│   • Pixel Recognition │      │     • State Tracking      │
│   • Text Extraction   │      │     • Data Structure      │
│                       │      │       Analysis            │
└─────────┬─────────────┘      └─────────────┬─────────────┘
          │                                  │
          └────────────────┬─────────────────┘

┌─────────────────────────────────────────────────────────────────┐
│                    STRATEGIC DECISION ENGINE                    │
└───────────────────────────────┬─────────────────────────────────┘

┌─────────────────────────────────────────────────────────────────┐
│                     GAME CONTROL INTERFACE                      │
└─────────────────────────────────────────────────────────────────┘

Key Technical Components

1. Game Analysis System

The computer vision system processes game screens to understand context:

  • Real-time scene analysis for game state recognition

  • Response optimization for time-sensitive decisions

  • Pattern recognition for game elements and situations

  • Frame sequence analysis for temporal context understanding

  • Brightness and contrast normalization for consistent recognition

2. Memory Introspection

Memory mapping enables direct access to game state data:

  • Memory address mapping of relevant gameplay variables

  • Concurrent monitoring of multiple memory regions

  • State prediction based on game engine understanding

  • Error handling for emulation inconsistencies

  • High-frequency memory polling for state changes

3. Knowledge Engine

The knowledge system stores and processes game-specific information:

  • Comprehensive game data organization

  • Hybrid rule-based and ML approach to decision making

  • Runtime knowledge acquisition and storage

  • Optimized data structures for rapid information retrieval

  • Relational data modeling for game concept connections

AI Decision Process Visualization

The system can expose its decision-making process for debugging:

Control System

The control interface converts decisions to precise game inputs:

  • Timing calibration for consistent button press duration

  • Multi-button sequence execution

  • Command queuing for complex input sequences

  • Input verification through state monitoring

Capabilities

uGAME agents can demonstrate:

  • Retention of game map layouts, item locations, and dialogue options

  • Strategy optimization based on game mechanics

  • Efficient pathfinding and route planning

  • Error recovery in navigation and interaction

  • Performance improvement through reinforcement learning

Technical Architecture

Core Components

The system consists of five primary subsystems:

  1. Game Memory Reader - Accesses game memory data structures

  2. Visual Understanding System - Captures and analyzes game screens

  3. Game Knowledge Database - Stores game rules and environment data

  4. Strategic Decision Maker - Plans actions based on current state

  5. Task Model System - Manages hierarchical goal execution

System Integration

Task Model Implementation

The Task Model System implements a structured approach to gameplay:

Input Processing

The system supports natural language commands for agent control:

  • Exploration: "Explore the area" or "Look for items"

  • Strategic Actions: "Find and capture target" or "Complete objective X"

  • Navigation: "Go to location Y" or "Find character Z"

  • Direct Control: "Press button sequence" or "Execute combo"

  • Task Control: "Stop current task" or "What are you doing now?"

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